Somewhere nearby is the land of Erehwon, a mysterious place filled with fantasy and magic.  It is your task to explore this unknown region, requiring your physical skill and cunning to be at their peak.  I will be your eyes and ears in this expedition, describing your surroundings and any points of interest that you happen to run across.

The object of the game is to collect all of the valuables and to put them in the treehouse (you will find the treehouse soon).

Guma Adventure ]I[
An Interactive Fiction by Alex Guma
Based on legacy HP2000 BASIC "Adventure ]I[" code and data, original authors(s) unknown.
Release 2 / Serial number 240513 / Inform 7 v10.1.2 / D

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A battery-powered lamp.

>take lamp
Taken.

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
You switch the lamp on.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
I see:

A delicate Ming vase

>w

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
I see:

A delicate Ming vase

>e
You can't go that way.

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>w

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.
I see:

A soft, velvet foot stool

>w

Hall of Tones
You're in the Hall of Tones.  Pleasant tunes can be heard as you decide whether to go west, or up steep steps to the east.
I see:

A Stradivarius cello

>take cello
Taken.

[Your score has just gone up by twenty points.]

>e

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.
I see:

A soft, velvet foot stool

>e

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.
I see:

An ancient piece of parchment

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>n

Hallway
You're in a hallway.  There are various openings to the north and west, and two stairways: one leading up to the east and one down to the foyer.

>w

Bathroom
You're in and old-fashioned bathroom, a very tidy place, with exits to the north and east.
I see:

A can of disinfectant spray
A Porcelain Toilet
An Old-fashioned bathtub

>take spray
Taken.

>e

Hallway
You're in a hallway.  There are various openings to the north and west, and two stairways: one leading up to the east and one down to the foyer.

>e

Attic
You're in the attic.  The only exit is a stairway leading downward.
I see:

A leather work glove

>take glove
Taken.

>put on glove
You put on the glove.

>w

Hallway
You're in a hallway.  There are various openings to the north and west, and two stairways: one leading up to the east and one down to the foyer.

>n

Sitting Room
You're in the sitting room.  Exits: west and south, and a cubicle to the east, filled with shimmering purple light.
I see:

An ivory-handled comb

>e

Purple Cubicle
You're in a cubicle.  A purple glow surrounds you, but you cannot see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>pull lever
Your molecules shimmer away...

Blue Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering blue glow, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>pull lever
Your molecules shimmer away...

Red Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering red glow, but it is impossible to see the source of it.
I see:

A three-foot long staff
There is a black 6-inch lever embedded in the wall of the cubicle.

>take staff
Taken.

>i
You are carrying:
  a staff
  a glove (being worn)
  a can
  a cello
  a lamp (providing light)

>pull lever
Your molecules shimmer away...

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>n

Chest Room
You are in a very dusty room with a teakwood floor.  You may leave this room to the north and south.
I see:

A dusty oak chest

>n

Maze
You are in a twisting maze of little passages, all alike.
I see:

A set of iron keys

>w

Maze
You are in a little maze of twisty passages, all alike.

>u

Strobe Room
You are in a very peculiar room with no apparent exits.  There is an unusual flashing light that fills the room, seemingly coming from far above you.
I see:

A cube of pliable material

>take cube
Taken.

>s
You can't go that way.

>d

Maze
You are in a little maze of twisty passages, all alike.

>d

Maze
You are in a little maze of twisty passages, all alike.

>s

Maze
You are in a twisty maze of little passages, all alike.

>d

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.
I see:

A wrinkly old witch

>kiss witch
Smack!
There is a billowing cloud of yellowish-brown smoke!
As the smoke clears, the hideous hag transforms into a sexy young girl!

>s

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A threatening mass of slime on the floor

>spray slime
The slime quickly dehydrates and becomes a powder that falls into the crevices in the floor.

[Your score has just gone up by ten points.]

>drop spray
Dropped.

>w
You can't go that way.

>s

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>w

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A great number of little dirt hills

>wave staff
The little hills are gone!

[Your score has just gone up by ten points.]

>drop staff
Dropped.

>s

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.
I see:

A huge gorilla-like beast

>play cello
Squeeek!

The beast is calmed by your music and leaves.

>drop cello
Dropped.

[Your score has just gone down by twenty points.]

>s

Sewer Pipe
You're in a very long, north-south sewer pine.  You ran hear a strange, distant, echoing sound, apparently an animal humming to himself.

>n

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.
I see:

A Stradivarius cello

>u
You can't go that way.

>d

Treasure Room
This giant room is the home of the most valuable treasure in the cave. In the direct center of the room, a sphere of great beauty was placed many years ago.  The only exits to this room are the stairs above you and a passage to the west.
I see:

A shining Platinum globe with readable coating

>w

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

>n

Cold Room
You're in an extremely cold room.  Icicles hang from the ceiling, and near a particularly large icicle in the southern part of the room, is a hole.
I see:

A steamy white brick-like block

>take block
Taken.

>i
You are carrying:
  a block
  a cube
  a glove (being worn)
  a lamp (providing light)

>eat cube
Somewhat chewy and refreshing, breathing seems somehow easier.

>s

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

>w

Sandy Shore
You're on a sandy shore.  To the west is some more sand, but it seems to be mixed with water.  There is a tight passage leading east.

>w

Quicksand
You're in a pool of sand.  To the west you can see a path leading outside, and to the east, a shore.

You are sinking in quicksand.

>i
You are carrying:
  a block
  a glove (being worn)
  a lamp (providing light)

You are sinking in quicksand.

>drop block
As the block sinks, the quicksand instantly freezes over hard enough to support your weight.

[Your score has just gone up by twenty-five points.]

>w

Rocky Path
The floor here is quite rocky, making your footing quite unsure.  You're on a path with a lighted passage to the south and a dark tunnel to the north. To the east is a somewhat soupy pool of sand.

>s

Base of Mountain
You're at the base of a mountain.  It is snowing lightly here, partially covering an assortment of heavy wires.  To the north is a cave leading underground.
I see:

Strange contraption
Beige button marked ~ HIGH VOLTAGE ~
Signpost partially covered with snow

>push button
The lift lurches forward and carries you swiftly into the sky.  A striking view of the Mt. Frobozz panorama can be seen.

After traveling for several minutes, the lift stops with a jerk and drops you in the snow.

Summit of Mountain
You're at the summit of Mount Frobozz.  The eastern slope is impassable, hut there are trails to the north and south.  An inviting, cozy lighted shack is to the west.  It is snowing quite heavily here.
I see:

Strange contraption
Beige button marked ~ HIGH VOLTAGE ~
Immense bulletin board

>in

Ski Shack
You are in a comfortable ski shack, apparently a shelter from the cold weather outside.  There's a rickety staircase leading downward in this building.
I see:

A silver disc with markings

>take disc
Taken.

>out

Summit of Mountain
You're at the summit of Mount Frobozz.  The eastern slope is impassable, hut there are trails to the north and south.  An inviting, cozy lighted shack is to the west.  It is snowing quite heavily here.
I see:

Strange contraption
Beige button marked ~ HIGH VOLTAGE ~
Immense bulletin board

>s

Bunny Slope
You're at the top of the Bunny Slope!  It seems as though a child would have no problem skiing down, although walking down is out of the question. A path leads away to the north.

>drop disc
Dropped.

>get on disc
You are aboard the disc!

>launch
You coast down the gentle grade with ease.
You seem to have dislodged something on the way down.

Base of Mountain
You're at the base of a mountain.  It is snowing lightly here, partially covering an assortment of heavy wires.  To the north is a cave leading underground.
I see:

Strange contraption
Beige button marked ~ HIGH VOLTAGE ~
A silver disc with markings
A white crystal cylinder
Signpost partially covered with snow

[Your score has just gone up by ten points.]

>take cylinder
Taken.

>n
You're still on the disk!

>get up
You are off the SNO-DISC.

>n

Rocky Path
The floor here is quite rocky, making your footing quite unsure.  You're on a path with a lighted passage to the south and a dark tunnel to the north. To the east is a somewhat soupy pool of sand.

>e

Quicksand
You're in a pool of sand.  To the west you can see a path leading outside, and to the east, a shore.
I see:

A steamy white brick-like block

>e

Sandy Shore
You're on a sandy shore.  To the west is some more sand, but it seems to be mixed with water.  There is a tight passage leading east.

>e

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

>e

Treasure Room
This giant room is the home of the most valuable treasure in the cave. In the direct center of the room, a sphere of great beauty was placed many years ago.  The only exits to this room are the stairs above you and a passage to the west.
I see:

A shining Platinum globe with readable coating

>u

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.
I see:

A Stradivarius cello

>n

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A three-foot long staff

>n
You can't go that way.

>e

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>swim
For some reason, you can breathe underwater!  After swimming for a while, you surface on the other side of the waterfall.

Wet Room
You're in a very wet room on the eastern side of an immense waterfall. There are openings to the north and south, and a small room to the east.
I see:

A pool of clear water [in waterfall]

[Your score has just gone up by ten points.]

>s

Reactor Room
You're in a warm room with an exit to the north.  The walls are covered with large metal slabs, apparently for insulation purposes.  In the center of the room is a low platform with a slot.  A bright orange glow emanates from a small grating on the southern wall.
I see:

Small grating on the southern wall
Low platform with a small slot in it.
metal insulation slabs
large wheel mounted on the platform

>i
You are carrying:
  a cylinder
  a glove (being worn)
  a lamp (providing light)

>put cylinder in slot
As the cylinder goes in, the hum from the reactor ceases.

[Your score has just gone up by fifty points.]

>n

Wet Room
You're in a very wet room on the eastern side of an immense waterfall. There are openings to the north and south, and a small room to the east.
I see:

A pool of clear water [in waterfall]

>e

Closet
You're in a small closet, perhaps used for storage of scientific supplies. The exit is to the west.
I see:

A pair of orange rubber boots

>put on boots
(first taking the boots)
You put on the boots.

>w

Wet Room
You're in a very wet room on the eastern side of an immense waterfall. There are openings to the north and south, and a small room to the east.
I see:

A pool of clear water [in waterfall]

>s

Reactor Room
You're in a warm room with an exit to the north.  The walls are covered with large metal slabs, apparently for insulation purposes.  In the center of the room is a low platform with a slot.
I see:

Small grating on the southern wall
Low platform with a small slot in it.
metal insulation slabs
large wheel mounted on the platform

>turn wheel
The gratings slide away.

>s

Reactor
You are inside the reactor core, a large, circular room with a reinforced spherical ceiling.  The blinding glare from the reactor makes it difficult to make out any other features of the room.  The floor appears to be covered in several inches of water.  There is an access grating on the northern wall.
I see:

Small grating on the northern wall
A flawless blue sapphire

The boots protect your feet from the water on the reactor floor.

>take sapphire
Taken.

[Your score has just gone up by fifty points.]

>score
You have so far scored 165 out of a possible 1400, in 106 turns, earning you the rank of Beginner.

>n

Reactor Room
You're in a warm room with an exit to the north.  The walls are covered with large metal slabs, apparently for insulation purposes.  In the center of the room is a low platform with a slot.
I see:

Small grating on the southern wall
Low platform with a small slot in it.
metal insulation slabs
large wheel mounted on the platform

>n

Wet Room
You're in a very wet room on the eastern side of an immense waterfall. There are openings to the north and south, and a small room to the east.
I see:

A pool of clear water [in waterfall]

>swim
For some reason, you can breathe underwater!  After swimming for a while, you surface on the other side of the waterfall.

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>n

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A can of disinfectant spray

>n

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.
I see:

A sexy young girl

>w

Hall of the Sea
You have entered the Hall of the Sea, a room filled with blue-green mists.  Mysterious shadows seem to dance upon the walls as your Lamp sheds light through the eerie colored fog.  The only exit is to the east.
I see:

A perfectly round pearl

>take pearl
Taken.

[Your score has just gone up by fifty points.]

>i
You are carrying:
  a pearl
  a sapphire
  a pair of boots (being worn)
  a glove (being worn)
  a lamp (providing light)

>e

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.
I see:

A sexy young girl

>e

Chamber of Time
You are in a very beautiful room, the Chamber of Time.  Exits are to the east and west.
I see:

A finely-crafted Swiss timepiece

>w

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.
I see:

A sexy young girl

>e

Chamber of Time
You are in a very beautiful room, the Chamber of Time.  Exits are to the east and west.
I see:

A finely-crafted Swiss timepiece

>take watch
Taken.

[Your score has just gone up by twenty points.]

>e

Hall of Tones
You're in the Hall of Tones.  Pleasant tunes can be heard as you decide whether to go west, or up steep steps to the east.

>e

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.
I see:

A soft, velvet foot stool

>i
You are carrying:
  a watch
  a pearl
  a sapphire
  a pair of boots (being worn)
  a glove (being worn)
  a lamp (providing light)

>s
You can't go that way.

>e

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>s

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
I see:

A delicate Ming vase

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.
I see:

An ancient piece of parchment

>take all
parchment: You're load is too heavy.  You'll have to drop something first.

>n

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.
I see:

A sharp butcher's knife
A generous slice of pizza

>take all
knife: You're load is too heavy.  You'll have to drop something first.
pizza slice: Taken.

>n
You can't go that way.

>e
You can't go that way.

>n
You can't go that way.

>s

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.
I see:

An ancient piece of parchment

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

>e

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

>s
The Meadow is too vast to just wander around in it.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.

>i
You are carrying:
  a pizza slice
  a watch
  a pearl
  a sapphire
  a pair of boots (being worn)
  a glove (being worn)
  a lamp (providing light)

>drop watch
Dropped.

[Your score has just gone up by twenty points.]

>drop pearl
Dropped.

[Your score has just gone up by fifty points.]

>drop boots
(first taking the boots off)
Dropped.

>drop glove
(first taking the glove off)
Dropped.

>i
You are carrying:
  a pizza slice
  a sapphire
  a lamp (providing light)

>drop sapphire
Dropped.

[Your score has just gone up by fifty points.]

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
That's already on.

>x lamp
The lamp is currently switched on.

A small display on the lamp indicates the remaining charge: 68%.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
I see:

A delicate Ming vase

>take
(the vase)
Taken.

[Your score has just gone up by ten points.]

>e
You can't go that way.

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>w

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.
I see:

A soft, velvet foot stool

>take stool
Taken.

>e

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.
I see:

An ancient piece of parchment

>take all
parchment: Taken.

>read parchment
The parchment contains words and sketches:
           ------------------------
           | Le Jardin       /    |
           |                /     |
           |               /      |
           |  La Route -> /       |
           |             /        |
           |   ----------         |
           |  /                   |
           |_/          \ /       |
           |             X        |
           |            / \       |
           ------------------------

>n

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.
I see:

A sharp butcher's knife

>take all
knife: Taken.

>n
You can't go that way.

>w

Library
You're in a library.  The only apparent exists to the room are: A passage to the south and an archway to the east.
I see:

A tiny yellow book with a broken binding

>x library
Other than the yellow book, there are no other books left.

>take book
Taken.

[Your score has just gone up by ten points.]

>read book
            Care and Feeding of Your Zarka
                Copyright (C) 1999 by

              FROBOZZ MAGIC BOOK COMPANY.
                All rights reserved.

         Zarkas need a daily supply of water,
         and like a good combing every week.
         They eat very little, but when they
         are hungry, they are very picky.

         Most zarkas will eat only pizza, and
         this preference was probably estab-
         lished by the unusual climate in which
         they live.  Zarkas always enjoy a day
         outside, which helps to make their
         reddish-purple fur shiny.  Because of
         their size, they can be found anywhere
         particularly near caves, usually in
         an enclosed place.  They love precious
         metals.  Zarkas have an interesting
         way of reproducing: they find anoth...

The Printing has faded with age and becomes undecipherable here.

>x library
The library is empty, all the books appear to have been taken.

>e

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.

>s

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

>e

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

>s
The Meadow is too vast to just wander around in it.

>u
The Meadow is too vast to just wander around in it.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

>i
You are carrying:
  a book
  a knife
  a parchment
  a stool
  a vase
  a pizza slice
  a lamp (providing light)

>drop stool
Dropped.

>drop book and parchment
book: Dropped.
parchment: Dropped.

[Your score has just gone up by ten points.]

>drop vase
The vase gently lands on the soft stool.

[Your score has just gone up by ten points.]

>i
You are carrying:
  a knife
  a pizza slice
  a lamp (providing light)

>turn off lamp
You switch the lamp off.

>i
You are carrying:
  a knife
  a pizza slice
  a lamp

>score
You have so far scored 395 out of a possible 1400, in 186 turns, earning you the rank of Novice.

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
You switch the lamp on.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>n

Chest Room
You are in a very dusty room with a teakwood floor.  You may leave this room to the north and south.
I see:

A dusty oak chest

>unlock chest
What do you want to unlock the chest with?

>keys
You can't see any such thing.

>i
You are carrying:
  a knife
  a pizza slice
  a lamp (providing light)

>n

Maze
You are in a twisting maze of little passages, all alike.
I see:

A set of iron keys

>take keys
Taken.

>w

Maze
You are in a little maze of twisty passages, all alike.

>s

Maze
You are in a twisty maze of little passages, all alike.

>d

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.
I see:

A sexy young girl

>girl, follow me
girl: "Lead on."

[Your score has just gone up by twenty-five points.]

>s

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A can of disinfectant spray

The girl arrives from the north.

>s

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

The girl arrives from the north.

>w

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A three-foot long staff

The girl arrives from the east.

>s

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.
I see:

A Stradivarius cello

The girl arrives from the north.

>d

Treasure Room
This giant room is the home of the most valuable treasure in the cave. In the direct center of the room, a sphere of great beauty was placed many years ago.  The only exits to this room are the stairs above you and a passage to the west.
I see:

A shining Platinum globe with readable coating

The girl arrives from above.

>take glove
You can't see any such thing.

>take globe
As you reach for the globe, an alarm rings briefly, and a horrible Zarka appears from inside to defend it!

>give zarka the pizza
The Zarka becomes you friend for life and shows you an exit on the western wall.

>zarka, follow me
zarka: "Grunt!"

[Your score has just gone up by twenty-five points.]

>w

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

The girl arrives from the east.

The zarka arrives from the east.

>w

Sandy Shore
You're on a sandy shore.  To the west is some more sand, but it seems to be mixed with water.  There is a tight passage leading east.

The girl arrives from the east.

The zarka arrives from the east.

>w

Quicksand
You're in a pool of sand.  To the west you can see a path leading outside, and to the east, a shore.
I see:

A steamy white brick-like block

The girl arrives from the east.

The zarka arrives from the east.

>n
You can't go that way.

>w

Rocky Path
The floor here is quite rocky, making your footing quite unsure.  You're on a path with a lighted passage to the south and a dark tunnel to the north. To the east is a somewhat soupy pool of sand.

The girl arrives from the east.

The zarka arrives from the east.

>n

Archaeology Room
You're in a room filled with cobwebs.  There appear to have been recent archaeological diggings in this area.  Passages exit to the north and south.
I see:

A dirty shovel

The girl arrives from the south.

The zarka arrives from the south.

>take shovel
Taken.

>n

Chapel
You're in a small, but elaborately decorated chapel.  There is a large machine in one corner of the room, and it is covered with dust. The only exit to the room is an archway to the south.
I see:

Large machine
Small red knob [on the machine]
Tiny tan label [on the machine]

The girl arrives from the south.

The zarka arrives from the south.

>pull knob
Welcome to the FROBOZZ Automatic Coupler!
This machine will perform a wedding ceremony provided that both parties consent.
Dearly beloved, we are gathered here to join this man and this woman in Holy Matrimony.
Do you take this girl to be your wife?
y
Girl: "I guess.
Is there anyone here who knows a reason why this couple should not be wed?
n
Good...By the power vested in me by the FROBOZZ Magic Computer Company, I now pronounce you man & wife.
[A sparkling emerald wedding ring drops from a slot in the machine!]
You may kiss the bride.

[Your score has just gone up by twenty-five points.]

>take ring
Taken.

[Your score has just gone up by twenty-five points.]

>i
You are carrying:
  a ring
  a shovel
  a set of keys
  a knife
  a lamp (providing light)

>look
Chapel
You're in a small, but elaborately decorated chapel.  There is a large machine in one corner of the room, and it is covered with dust. The only exit to the room is an archway to the south.
I see:

A horrible Zarka
A sexy young girl
Large machine
Small red knob [on the machine]
Tiny tan label [on the machine]

>kiss girl
The girl gazes dreamily into your eyes as your lips press gently together.

>give girl the ring
The girl doesn't seem interested.

>put on ring
You put on the ring.

>score
You have so far scored 495 out of a possible 1400, in 220 turns, earning you the rank of Amateur.

>i
You are carrying:
  a ring (being worn)
  a shovel
  a set of keys
  a knife
  a lamp (providing light)

>s

Archaeology Room
You're in a room filled with cobwebs.  There appear to have been recent archaeological diggings in this area.  Passages exit to the north and south.

The girl arrives from the north.

The zarka arrives from the north.

>s

Rocky Path
The floor here is quite rocky, making your footing quite unsure.  You're on a path with a lighted passage to the south and a dark tunnel to the north. To the east is a somewhat soupy pool of sand.

The girl arrives from the north.

The zarka arrives from the north.

>s

Base of Mountain
You're at the base of a mountain.  It is snowing lightly here, partially covering an assortment of heavy wires.  To the north is a cave leading underground.
I see:

Strange contraption
Beige button marked ~ HIGH VOLTAGE ~
A silver disc with markings
Signpost partially covered with snow

The girl arrives from the north.

The zarka arrives from the north.

>push button
The lift lurches forward and carries you swiftly into the sky.  A striking view of the Mt. Frobozz panorama can be seen.

After traveling for several minutes, the lift stops with a jerk and drops you in the snow.

Summit of Mountain
You're at the summit of Mount Frobozz.  The eastern slope is impassable, hut there are trails to the north and south.  An inviting, cozy lighted shack is to the west.  It is snowing quite heavily here.
I see:

Strange contraption
Beige button marked ~ HIGH VOLTAGE ~
Immense bulletin board

The girl suddenly appears next to you.
The zarka suddenly appears next to you.

>w

Ski Shack
You are in a comfortable ski shack, apparently a shelter from the cold weather outside.  There's a rickety staircase leading downward in this building.

The girl arrives from the outside.

The zarka arrives from the outside.

>d

Cave
You're in a dark cave with a rocky floor.  There is a stairway leading up and an eastern passage.
I see:

Sparkling diamond jewelry

The girl arrives from above.

The zarka arrives from above.

>take all
jewel: Taken.

[Your score has just gone up by fifty points.]

>e

East-West Crawl
You're crawling over rocky cobbles in an east-west passage.  At the eastern end is a formidable wooden door.
I see:

Stately Wooden Door [door is open]

The girl arrives from the west.

The zarka arrives from the west.

>e

Catacomb
You're in a damp, somewhat musty chamber that appears to be an ancient catacomb.  There is a door to the east.
I see:

Stately Wooden Door [door is open]
An obscure, wrinkled note
A magnificent crystal skull

The girl arrives from the west.

The zarka arrives from the west.

>take note
Taken.

>read note
The note Says: "Thou who hast desecrated the Hallowed Tomb of
                Malak Fa'ar shall be forever plagued by
                His deadly curse!!
At the bottom is scribbled the word:
                       ARGYLE

>take skull
Taken.
Avalanche!  Huge boulders!  Aaaaaah! The way through the door to the west is now blocked.

>w
The way is blocked by the huge boulders.

>argyle
In a flash...

Library
You're in a library.  The only apparent exists to the room are: A passage to the south and an archway to the east.

The girl suddenly appears next to you.
The zarka suddenly appears next to you.

>e

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.

The girl arrives from the west.

The zarka arrives from the west.

>s

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

The girl arrives from the north.

The zarka arrives from the north.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

The girl arrives from the west.

The zarka arrives from the west.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

The girl arrives from the inside.

The zarka arrives from the inside.

>e

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

The girl arrives.

The zarka arrives.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

The girl arrives from the east.

The zarka arrives from the east.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

The girl arrives from below.

The zarka arrives from below.

>i
You are carrying:
  a skull
  a note
  a jewel
  a ring (being worn)
  a shovel
  a set of keys
  a knife
  a lamp (providing light)

>drop skull and note and jewel and keys
skull: Dropped.
note: Dropped.
jewel: Dropped.
keys: Dropped.

[Your score has just gone up by one hundred points.]

>i
You are carrying:
  a ring (being worn)
  a shovel
  a knife
  a lamp (providing light)

>drop ring
(first taking the ring off)
Dropped.

[Your score has just gone up by twenty-five points.]

>take ring
Taken.

[Your score has just gone down by twenty-five points.]

>drop ring
Dropped.

[Your score has just gone up by twenty-five points.]

>i
You are carrying:
  a shovel
  a knife
  a lamp (providing light)

>score
You have so far scored 670 out of a possible 1400, in 249 turns, earning you the rank of Intermediate.

>x lamp
The lamp is currently switched on.

A small display on the lamp indicates the remaining charge: 46%.

>u
You can't go that way.

>s

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

The girl arrives from the inside.

The zarka arrives from the inside.

>w
You can't go that way.

>e
You can't go that way.

>out

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

An emerald wedding ring
A set of iron keys
Sparkling diamond jewelry
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

The girl arrives from the inside.

The zarka arrives from the inside.

>zarka, wait here
zarka: "Grunt!"

[Your score has just gone up by twenty-five points.]

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

The girl arrives from the inside.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

The girl suddenly appears next to you.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

The girl arrives from below.

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.

The girl arrives from below.

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

The girl arrives from the south.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

The girl arrives from the south.

>n

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.

The girl arrives from the south.

>n
You can't go that way.

>w

Library
You're in a library.  The only apparent exists to the room are: A passage to the south and an archway to the east.

The girl arrives from the east.

>s

Maze
You are in a twisting maze of little passages, all alike.

The girl arrives.

>undo
Library
[Previous turn undone.]

>e

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.

The girl arrives from the west.

>s

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

The girl arrives from the north.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

The girl arrives from the west.

>n

Hallway
You're in a hallway.  There are various openings to the north and west, and two stairways: one leading up to the east and one down to the foyer.

The girl arrives from below.

>w

Bathroom
You're in and old-fashioned bathroom, a very tidy place, with exits to the north and east.
I see:

A Porcelain Toilet
An Old-fashioned bathtub

The girl arrives from the east.

>have sex with girl
I see no bed here.

>s
You can't go that way.

>n

Bedroom
You're in a large room, probably the master bedroom.  There is an exit to the south, and one to the east.
I see:

A card with a green F and a brown strip on it
A King-size bed

The girl arrives from the south.

>have sex with girl
Cosmic!  What a WOMAN!

[Your score has just gone up by ten points.]

>have sex with girl
Not now the girl has a headache.

>score
You have so far scored 705 out of a possible 1400, in 275 turns, earning you the rank of Intermediate.

>i
You are carrying:
  a shovel
  a knife
  a lamp (providing light)

>look
Bedroom
You're in a large room, probably the master bedroom.  There is an exit to the south, and one to the east.
I see:

A sexy young girl
A card with a green F and a brown strip on it
A King-size bed

>take card
Taken.

>take all
There are none at all available!

>e

Sitting Room
You're in the sitting room.  Exits: west and south, and a cubicle to the east, filled with shimmering purple light.
I see:

An ivory-handled comb

The girl arrives from the west.

>take comb
Taken.

>e

Purple Cubicle
You're in a cubicle.  A purple glow surrounds you, but you cannot see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

The girl arrives from the outside.

>x lamp
The lamp is currently switched on.

A small display on the lamp indicates the remaining charge: 39%.

>pull lever
Your molecules shimmer away...

Blue Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering blue glow, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>pull lever
Your molecules shimmer away...

Red Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering red glow, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn off lamp
You switch the lamp off.

>n

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.
I see:

A sexy young girl

>w

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

The girl arrives from the east.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

The girl arrives from the west.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

The girl arrives from the inside.

>s
You can't go that way.

>d

Viper Pit
You're in a deep pit.  The only exit is straight up.
I see:

A hungry looking black snake

The girl arrives from above.

>attack snake with knife
The snake is wounded.  He crawls away to reveal a large number of rare coins!

[Your score has just gone up by ten points.]

>take all
coins: Taken.

[Your score has just gone up by thirty-five points.]

>u

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

The girl arrives.

>n

North of House
You're in a meadow, north of a house.  Far to the north, a tiny oasis is visible.

The girl arrives from the south.

>n

Burgerland
You're in Burgerland!  A meadow surrounds this tiny oasis, which has no apparent entrance.
I see:

A Burgerland dinner plate
A filet-o-fish sandwich
An odd clown with red hair and yellow overalls

The girl arrives from the south.

>attack clown with knife
The clown becomes terrified, drops his french fries, and runs into the meadow.

[Your score has just gone up by ten points.]

>take all
fries: Taken.
plate: Taken.
fish: Taken.

[Your score has just gone up by fifteen points.]

>n

Burgerland North
You're in a grassy arena north of Burgerland.  There is what appears to have been an escalator (now inoperative) leading downward here.
I see:

Large black pillar with a bronze F near the top.

The girl arrives from the south.

>d

Burgerland Station
You're standing in a very long, cylindrical room.  From the objects about the room, it would appear that this is a subway station.  Beyond a gate you can see the open doorway of an abandoned train. There is an non-functioning escalator leading up from here.
I see:

Small box with a slot
Eighty-foot Froboliner train

The girl arrives from above.

>put card in slot
The gate swings open as you pass through into the train, taking the card with you.

Doong, doong!  Swoosh!  The doors close and the train immediately starts to move very rapidly.

The sign at the end of the train changes to "Next stop: Museum Station"

After about 4 seconds, it stops suddenly.  Swoosh!

Train
You're in a Froboliner subway train.

A sign at the end of the train says "Current stop: Museum Station"

The girl arrives from the outside.

>out
Museum Station
You're standing in a very long, cylindrical room.  From the objects about  the room, it would appear that this is a subway station.  Beyond a gate you can see the open doorway of an abandoned train. There is an non-functioning escalator leading up from here.
I see:

Small box with a slot
Eighty-foot Froboliner train

The girl suddenly appears next to you.

>u

Art Museum
You are in a museum named for the great leader of Erehwon, King Frobozz II. The only exit is down to Museum Station.
I see:

A priceless painting of King Frobozz II

The girl arrives from below.

>take painting
Taken.

[Your score has just gone up by fifty points.]

>u
You can't go that way.

>d

Museum Station
You're standing in a very long, cylindrical room.  From the objects about  the room, it would appear that this is a subway station.  Beyond a gate you can see the open doorway of an abandoned train. There is an non-functioning escalator leading up from here.
I see:

Small box with a slot
Eighty-foot Froboliner train

The girl arrives from above.

>put card in slot
The gate swings open as you pass through into the train, taking the card with you.

Doong, doong!  Swoosh!  The doors close and the train immediately starts to move very rapidly.

The sign at the end of the train changes to "Next stop: Burgerland Station"

After about 4 seconds, it stops suddenly.  Swoosh!

Train
You're in a Froboliner subway train.

A sign at the end of the train says "Current stop: Burgerland Station"

The girl arrives from the outside.

>out
Burgerland Station
You're standing in a very long, cylindrical room.  From the objects about the room, it would appear that this is a subway station.  Beyond a gate you can see the open doorway of an abandoned train. There is an non-functioning escalator leading up from here.
I see:

Small box with a slot
Eighty-foot Froboliner train

The girl suddenly appears next to you.

>d
You can't go that way.

>u

Burgerland North
You're in a grassy arena north of Burgerland.  There is what appears to have been an escalator (now inoperative) leading downward here.
I see:

Large black pillar with a bronze F near the top.

The girl arrives from below.

>n

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

The girl arrives.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

The girl arrives from the east.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A horrible Zarka
An emerald wedding ring
A set of iron keys
Sparkling diamond jewelry
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

The girl arrives from below.

>i
You are carrying:
  a painting
  a fish
  a plate
  some fries
  some coins
  a comb
  a card
  a shovel
  a knife
  a lamp

>drop painting and fish and plate and fries and coins and comb and card
painting: Dropped.
fish: Dropped.
plate: Dropped.
fries: Dropped.
coins: Dropped.
comb: Dropped.
card: Dropped.

[Your score has just gone up by one hundred points.]

>score
You have so far scored 925 out of a possible 1400, in 315 turns, earning you the rank of Class IV.

>i
You are carrying:
  a shovel
  a knife
  a lamp

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

The girl arrives from the inside.

>out

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
A set of iron keys
Sparkling diamond jewelry
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

The girl arrives from the inside.

>girl, wait
girl: "I will wait here."

[Your score has just gone up by twenty-five points.]

>girl, wait here
The girl is not currently following you.

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
You switch the lamp on.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.

>dig
You are digging a hole.

>dig
The hole is getting deeper, but that's about all.

>dig
You are getting your nails dirty.

>dig
You are surrounded on all sides by earth.

>dig
You have unearthed a beautiful jade statue.

[Your score has just gone up by thirty points.]

>take statue
Taken.

[Your score has just gone up by thirty-five points.]

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

>turn off lamp
You switch the lamp off.

>x lamp
The lamp is currently switched off.

A small display on the lamp indicates the remaining charge: 36%.

>n

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.

>w

Library
You're in a library.  The only apparent exists to the room are: A passage to the south and an archway to the east.

>e

Kitchen
You're in a kitchen.  There are two exits, one to the west and one to the south.  The scent of food is in the air.

>s

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>s

Red Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering red glow, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>n

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

>e

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
A set of iron keys
Sparkling diamond jewelry
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

>i
You are carrying:
  a statue
  a shovel
  a knife
  a lamp

>drop statue and shovel
statue: Dropped.
shovel: Dropped.

[Your score has just gone up by thirty-five points.]

>score
You have so far scored 1050 out of a possible 1400, in 348 turns, earning you the rank of Advanced.

>i
You are carrying:
  a knife
  a lamp

>look
Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
A set of iron keys
Sparkling diamond jewelry
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl
A finely-crafted Swiss timepiece

>take watch
Taken.

[Your score has just gone down by twenty points.]

>d

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>drop watch
Dropped.

[Your score has just gone down by twenty points.]

>score
You have so far scored 1010 out of a possible 1400, in 353 turns, earning you the rank of Advanced.

>take watch
Taken.

[Your score has just gone up by twenty points.]

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
A set of iron keys
Sparkling diamond jewelry
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl

>drop watch
Dropped.

[Your score has just gone up by twenty points.]

>take jewer
You can't see any such thing.

>take jewel
Taken.

[Your score has just gone down by fifty points.]

>drop jewel
Dropped.

[Your score has just gone up by fifty points.]

>look
Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

Sparkling diamond jewelry
A finely-crafted Swiss timepiece
A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
A set of iron keys
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl

>d

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

Sparkling diamond jewelry
A finely-crafted Swiss timepiece
A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
A set of iron keys
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl

>i
You are carrying:
  a knife
  a lamp

>girl, wait
The girl is not currently following you.

>zarka, wait
The zarka is not currently following you.

>score
You have so far scored 1050 out of a possible 1400, in 364 turns, earning you the rank of Advanced.

>i
You are carrying:
  a knife
  a lamp

>take keys
Taken.

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
You switch the lamp on.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>n

Chest Room
You are in a very dusty room with a teakwood floor.  You may leave this room to the north and south.
I see:

A dusty oak chest

>unlock chest
What do you want to unlock the chest with?

>keys
You unlock the chest.

>in
The chest is closed.

>open chest
You open the chest.

>in
You carefully manage to climb down into the chest.

Inside Chest
You are in a very small room with oak walls, and it's a little cramped.
I see:

A dazzling nugget of gold

>take gold
Taken.

[Your score has just gone up by fifty points.]

>u

Chest Room
You are in a very dusty room with a teakwood floor.  You may leave this room to the north and south.
I see:

A dusty oak chest

>n

Maze
You are in a twisting maze of little passages, all alike.

>w

Maze
You are in a little maze of twisty passages, all alike.

>s

Maze
You are in a twisty maze of little passages, all alike.

>d

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.

>s

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A can of disinfectant spray

>s

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>w

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A three-foot long staff

>w
You can't go that way.

>s

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.
I see:

A Stradivarius cello

>take cello
Taken.

[Your score has just gone up by twenty points.]

>d

Treasure Room
This giant room is the home of the most valuable treasure in the cave. In the direct center of the room, a sphere of great beauty was placed many years ago.  The only exits to this room are the stairs above you and a passage to the west.
I see:

A shining Platinum globe with readable coating

>take globe
You're load is too heavy.  You'll have to drop something first.

>i
You are carrying:
  a cello
  a gold
  a set of keys
  a knife
  a lamp (providing light)

>drop keys
Dropped.

>drop knife
Dropped.

>take globe
You're load is too heavy.  You'll have to drop something first.

>i
You are carrying:
  a cello
  a gold
  a lamp (providing light)

>i
You are carrying:
  a cello
  a gold
  a lamp (providing light)

>take all
knife: Taken.
keys: Taken.
globe: You're load is too heavy.  You'll have to drop something first.

>x lamp
The lamp is currently switched on.

A small display on the lamp indicates the remaining charge: 29%.

>u

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.

>n

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A three-foot long staff

>e

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>n

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A can of disinfectant spray

>n

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.

>e

Chamber of Time
You are in a very beautiful room, the Chamber of Time.  Exits are to the east and west.

>e

Hall of Tones
You're in the Hall of Tones.  Pleasant tunes can be heard as you decide whether to go west, or up steep steps to the east.

>e

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.

>e

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

>e

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>turn off lamp
You switch the lamp off.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

Sparkling diamond jewelry
A finely-crafted Swiss timepiece
A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl

>i
You are carrying:
  a set of keys
  a knife
  a cello
  a gold
  a lamp

>drop keys and cello and gold and knife
keys: Dropped.
cello: Dropped.
gold: Dropped.
knife: Dropped.

[Your score has just gone up by seventy points.]

>i
You are carrying:
  a lamp

>score
You have so far scored 1190 out of a possible 1400, in 415 turns, earning you the rank of Advanced.

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
You switch the lamp on.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
Someone has been digging a hole here.

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>w

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.

>w

Hall of Tones
You're in the Hall of Tones.  Pleasant tunes can be heard as you decide whether to go west, or up steep steps to the east.

>w

Chamber of Time
You are in a very beautiful room, the Chamber of Time.  Exits are to the east and west.

>w

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.

>s

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A can of disinfectant spray

>s

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>w

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A three-foot long staff

>s

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.

>d

Treasure Room
This giant room is the home of the most valuable treasure in the cave. In the direct center of the room, a sphere of great beauty was placed many years ago.  The only exits to this room are the stairs above you and a passage to the west.
I see:

A shining Platinum globe with readable coating

>take globe
Taken.

[Your score has just gone up by one hundred points.]

>w

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

>w

Sandy Shore
You're on a sandy shore.  To the west is some more sand, but it seems to be mixed with water.  There is a tight passage leading east.

>w

Quicksand
You're in a pool of sand.  To the west you can see a path leading outside, and to the east, a shore.
I see:

A steamy white brick-like block

>w

Rocky Path
The floor here is quite rocky, making your footing quite unsure.  You're on a path with a lighted passage to the south and a dark tunnel to the north. To the east is a somewhat soupy pool of sand.

The lamp seems dimmer.

>w
You can't go that way.

>n

Archaeology Room
You're in a room filled with cobwebs.  There appear to have been recent archaeological diggings in this area.  Passages exit to the north and south.

>n

Chapel
You're in a small, but elaborately decorated chapel.  There is a large machine in one corner of the room, and it is covered with dust. The only exit to the room is an archway to the south.
I see:

Large machine
Small red knob [on the machine]
Tiny tan label [on the machine]

>pray
Thou hast honored me with thy words...
For thine worship ye shall be blessed.

LET THERE BE LIGHT!

>x lamp
The lamp is currently switched on.

A small display on the lamp indicates the remaining charge: 99%.

>look
Chapel
You're in a small, but elaborately decorated chapel.  There is a large machine in one corner of the room, and it is covered with dust. The only exit to the room is an archway to the south.
I see:

Large machine
Small red knob [on the machine]
Tiny tan label [on the machine]

>read label
      This is the TRINITY/3000 Automatic Coupler.
               Pull knob for directions...
        Mgfd. by FROBOZZ MAGIC COMPUTER COMPANY.

>s

Archaeology Room
You're in a room filled with cobwebs.  There appear to have been recent archaeological diggings in this area.  Passages exit to the north and south.

>s

Rocky Path
The floor here is quite rocky, making your footing quite unsure.  You're on a path with a lighted passage to the south and a dark tunnel to the north. To the east is a somewhat soupy pool of sand.

>e

Quicksand
You're in a pool of sand.  To the west you can see a path leading outside, and to the east, a shore.
I see:

A steamy white brick-like block

>e

Sandy Shore
You're on a sandy shore.  To the west is some more sand, but it seems to be mixed with water.  There is a tight passage leading east.

>e

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

>n

Cold Room
You're in an extremely cold room.  Icicles hang from the ceiling, and near a particularly large icicle in the southern part of the room, is a hole.

>s

East-West Passage
You're in a very tight east-west passageway.  There is also a small hole in the floor on the northern side of the passage.  A freezing wind blows out of the hole.

>
I beg your pardon?

>u
You can't go that way.

>e

Treasure Room
This giant room is the home of the most valuable treasure in the cave. In the direct center of the room, a sphere of great beauty was placed many years ago.  The only exits to this room are the stairs above you and a passage to the west.

>d
You can't go that way.

>u

Sewer Pipe
You are at the northern end of a very long sewer pipe.  To the north is a low room, and there are numerous holes in the floor of the pipe.

>n

Mine Field
This room is only five feet high, and has exits to the south and east.
I see:

A three-foot long staff

>take staff
Taken.

>e

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>take waterf
You can't see any such thing.

>take water
The water slips through your fingers.. You would do better to fill a container with it.

>e
You can't go that way.

>n

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.
I see:

A can of disinfectant spray

>take all
can: Taken.

>n

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.

>e

Chamber of Time
You are in a very beautiful room, the Chamber of Time.  Exits are to the east and west.

>e

Hall of Tones
You're in the Hall of Tones.  Pleasant tunes can be heard as you decide whether to go west, or up steep steps to the east.

>e

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.

>e

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>e
You can't go that way.

>s

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
Someone has been digging a hole here.

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>n

Living Room
You are in the living room of the house.  Exits: North, south, east, and a very narrow passage to the west.

>e

Foyer
You are in a small foyer, barren of any furnishings, except for a large glass cubicle to the south, which is filled with shimmering red light. Exits: East and west, and a northern exit leading upstairs.

>e

Front Yard
You're in the front yard of the house. To the west is a door, to the south a dark hole, and meadow everywhere else.

>e

Meadow
You're in a vast meadow that stretches endlessly in all directions.  To the west is a tree.

>w

Meadow Near Tree
You're in the meadow, underneath a large oak tree.  There are small carvings on the tree, and they seem to mean something.
I see:

There is a small structure in the tree.

>turn off lamp
You switch the lamp off.

>u

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A sharp butcher's knife
A dazzling nugget of gold
A Stradivarius cello
A set of iron keys
Sparkling diamond jewelry
A finely-crafted Swiss timepiece
A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A large order of french fries
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl

>i
You are carrying:
  a can
  a staff
  a globe
  a lamp

>drop can and staff and globe
can: Dropped.
staff: Dropped.
globe: Dropped.

[Your score has just gone up by one hundred points.]

>score
You have so far scored 1390 out of a possible 1400, in 477 turns, earning you the rank of Expert.

>take knife and fries
knife: Taken.
fries: Taken.

[Your score has just gone down by five points.]

>take lamp
You already have that.

>in

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>turn on lamp
You switch the lamp on.

>pull lever
Your molecules shimmer away...

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>n
You can't go that way.

>w

Small Room
You are in a small, dark room with a passage to the north and a set of ascending stone stairs to the east.

>e

Turkish Bath
You're in the Turkish Bath.  Soothing mist surrounds you.  You may go down stone stairs to the west, or up a metal ramp To the east.
I see:

A transparent glass flask

>e

Garden
You have entered a small garden.  The soil is very loose here.  To the west is a metal ramp that leads downward; to the north is a large glass building.
Someone has been digging a hole here.

>n

Greenhouse
You're in an empty glass building that seems to have been used for a greenhouse.  To the north is a house; to the south is a garden;  to the west is a store room.

>w

Store Room
This is a very tiny store room that has a large hole in the floor on the western side of the room, and an exit to the east.

>w

Hall of Tones
You're in the Hall of Tones.  Pleasant tunes can be heard as you decide whether to go west, or up steep steps to the east.

>w

Chamber of Time
You are in a very beautiful room, the Chamber of Time.  Exits are to the east and west.

>w

Mystery Room
You are in the Mystery Room, a very lovely room with exits to the east, west and south.  The hole in the ceiling is too far up to use.

>s

Slime Room
This room's walls are covered with a mixture of blood and slimy ooze. Exists: North and south.

>s

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>swim
For some reason, you can breathe underwater!  After swimming for a while, you surface on the other side of the waterfall.

Wet Room
You're in a very wet room on the eastern side of an immense waterfall. There are openings to the north and south, and a small room to the east.
I see:

A pool of clear water [in waterfall]

>n

Laboratory
You're in a mysterious little room that appears to have been a scientific lab-room, judging from the assortment of junk around the room.  Exits are an open passage to the south and an odd thin hole to the east.

>e

Hospital Room
You're in a spotless white room, devoid of any furnishings or windows. Although there is no visible heat source in the room, the air is very warm.  The most interesting feature of this room is the peculiar exit: a tall thin hole on the western wall.
I see:

A menacing nurse with huge needle
A sickening amber solution [in the needle]

>attack nurse
Violence isn't the answer to this one.

>kill nurse with knife
The nurse becomes terrified, injects herself with the needle, and suddenly disappears into thin air!

[Your score has just gone up by ten points.]

>i
You are carrying:
  some fries
  a knife
  a lamp (providing light)

>take all
There are none at all available!

>w

Laboratory
You're in a mysterious little room that appears to have been a scientific lab-room, judging from the assortment of junk around the room.  Exits are an open passage to the south and an odd thin hole to the east.

>s

Wet Room
You're in a very wet room on the eastern side of an immense waterfall. There are openings to the north and south, and a small room to the east.
I see:

A pool of clear water [in waterfall]

>swim
For some reason, you can breathe underwater!  After swimming for a while, you surface on the other side of the waterfall.

Waterfall
You're in a cool room with a towering waterfall filling up the eastern part of the room.  You're on a path that bends north and west, and there's a glass cubicle to the south, which is filled with shimmering blue light.
I see:

A pool of clear water [in waterfall]

>s

Blue Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering blue glow, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>s
You can't go that way.

>pull lever
Your molecules shimmer away...

Red Cubicle
You are in a glass cubicle.  Surrounding you is a shimmering red glow, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>pull lever
Your molecules shimmer away...

Green Cubicle
You're in a cubicle. A green glow surrounds you on all sides, but it is impossible to see the source of it.
I see:

There is a black 6-inch lever embedded in the wall of the cubicle.

>n

Treehouse
You're in a treehouse, barren of furnishings except a cubicle to the south, which is filled with shimmering green light.
I see:

A shining Platinum globe with readable coating
A three-foot long staff
A can of disinfectant spray
A dazzling nugget of gold
A Stradivarius cello
A set of iron keys
Sparkling diamond jewelry
A finely-crafted Swiss timepiece
A dirty shovel
A beautiful jade statue
A sexy young girl
A card with a green F and a brown strip on it
An ivory-handled comb
A set of very rare coins
A Burgerland dinner plate
A filet-o-fish sandwich
A priceless painting of King Frobozz II
A horrible Zarka
An emerald wedding ring
An obscure, wrinkled note
A magnificent crystal skull
An ancient piece of parchment
A tiny yellow book with a broken binding
A soft, velvet foot stool
   (On the stool is a vase)
A flawless blue sapphire
A leather work glove
A pair of orange rubber boots
A perfectly round pearl

>i
You are carrying:
  some fries
  a knife
  a lamp (providing light)

>drop all
fries: Dropped.
knife: Dropped.
lamp: Dropped.

Congratulations, you have solved the adventure!



    *** The End ***


In that game you scored 1400 out of a possible 1400, in 509 turns, earning you the rank of Zarka.


Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
> 